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Comunidad de Aventuras Conversacionales y Relatos Interactivos
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NotaPublicado: 08 Sep 2015 10:24 
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Elfito
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Registrado: 08 Sep 2015 10:16
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Hello!

I'm 31, and a French adventure game fan!
I've played hundreds of them, my favorites being the likes of Broken Sword, Runaway, Discworld... and visual novels like Ace Attorney, Hotel Dusk, 999 / Zero Escape, etc...

Since a year, I am developing an adventure game named "Demetrios". My game isn't a pure novel adventure game and more a classic point & click game, however it does have a ton of text and choices!

And I'd really love to get some feedback by Spanish fans :) Unfortunately my spanish isn't great at all, so I hope you don't mind me speaking English?

Imagen

The game is called "Demetrios - The BIG cynical adventure". It's meant to be a classic Point & Click in first person, inspired by Broken Sword, but with a specific cynical humor and very interactive / contextual (characters will often react to the stupid things you do!)

I'm doing everything myself : programming, graphics, musics, dialogs... and marketing :p

A few screenshots :

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A demo version is available in English and French, the whole Chapter 1 for almost 2 hours of gameplay!
http://www.demetriosgame.com/en/demo/

The game will most likely be translated to German, but this will depend on the Kickstarter that I will post next month (October 6th, precisely) The German translation will be one of the first stretch goals.


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(Bjorn, please shut up, you keep saying bullshit...)

Does this interest you? :)


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NotaPublicado: 11 Sep 2015 15:36 
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Hi!

Though this community is more closely related to the pure text interface (both for input and output) games, I think many of us think playing some point&click games won't kill us :-)

I hope your game story/content rises to the screenshots you posted, they look awesome!

Good luck with your game, should you have a playable version, please let us know.

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NotaPublicado: 16 Sep 2015 21:52 
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Elfito
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Yes, I also like text interface based games to be honest (I played a lot of these on my Amstrad CPC computer!), so I figured some of you might like visual novels / Point & Clicks too!

Thank you :)

And yes, there's a playable version already! It's in the previous post, the demo is here : http://www.demetriosgame.com/en/demo/


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NotaPublicado: 21 Sep 2015 15:48 
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Semimomio
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Wow! What engine? :D

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NotaPublicado: 22 Sep 2015 09:34 
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Elfito
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I'm using Game Maker Studio to make it. ;)
It's both pretty simple to use, and allows a great deal of creativity. For example this allowed me to make fun mini games along the story.

Though when it comes to the rendering itself, it's a 2D game so the engine has nothing much to do, it would look exactly the same on another like Unity :)

Glad you like it, thank you!


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NotaPublicado: 29 Sep 2015 16:46 
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Elfito
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Time flies by so quickly! :)

The Kickstarter and Steam Greenlight launches that I've planned for months will finally happen in a few days!
Both pages will be online simultaneously on October 6th. (next tuesday!)

For that occasion, I've been preparing an updated demo of the game (v1.3). This takes into account all the feedback I've had so far!

-----------------------------
CHANGES SINCE 1.2 :
-----------------------------
- HTML5 version of the demo available!

You can now run the demo directly in your browser! See here on the site : http://www.demetriosgame.com/en/demo/

- New Bjorn and Sandra expressions!

Despite my game being a Point & Click, the Ace Attorney series had quite a big influence on it!
And this is why pretty much every character in the game will have several animated expressions!

For example, here are the current Bjorn expressions :

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- Cookies are bigger and easier to find!

Most people found that cookies were a very interesting concept. They're hidden on screens and you need to find them to get in-game hints. So it's kinda like an optional game in the game!

However, they were a bit TOO well hidden. So I have resized each of them about 1.5 to 2 times.

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Also, there's a new cookie counter, which gives you how many cookies are left to find in each room! This should make the search more attractive :)

- English and French texts have been proofread

English isn't my native language, and Draclvr from the GameBoomers forum has been kind enough to proofread the game text. There should be way less mistakes now :)

Another adventure game fan also did the French text proofreading - even though I'm French, I still make some spelling mistakes :p

- Corrected windows interfaces to make them prettier

Some of them had been very quickly done for the first prototype, and I never changed them. Now it looks better and more professional!

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- Corrected fonts for french and spanish characters

Accented language-specific characters would not display. I had to modify the TTF font manually to make them appear!
Finding good-looking copyleft fonts is very difficult, and fonts with support for every language is next to impossible!
I didn't want to revert back to basic fonts like Arial or Verdana, so this was pretty much the only solution.

- Improved game performance

I've added a cache for dialogs and translations texts when changing room, so they're not loaded at every room switch. This makes for a much smoother experience! Now changing room is near-instant on modern computers!

- Improved hotspots view (prettier and texts don't overlap anymore) :

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- Automatic framerate detection

The game will run at 60FPS or 30FPS according to your computer abilities! This is detected during the game startup.
Frameskip is managed manually in the game engine (all the variables related to speeds like timers are doubled at each step)

If you'd like to try the new demo, it's available on my site : http://www.demetriosgame.com/en/demo/


So, if any of you played the demo, are there any other issues that I didn't address yet? :)


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NotaPublicado: 06 Oct 2015 17:30 
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Elfito
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Here you go!

Demetrios just went LIVE on Kickstarter and Steam Greenlight!

And here's the first game trailer!

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==> Support on Kickstarter : https://www.kickstarter.com/projects/983902887/demetrios

==> Vote on Steam Greenlight : http://steamcommunity.com/sharedfiles/filedetails/?id=502785332


With your help, I can make Demetrios bigger and better! :)

If you're interested in the game but hesitate to help or you're broke (that happens!), please consider at least voting for the game on Steam Greenlight and/or giving 1€ to the Kickstarter!
You'll get your name in the credits, wallpapers, and you'll follow the project with updates :)


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NotaPublicado: 07 Oct 2015 22:34 
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Elfito
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Well, the game is already 44% funded! If anyone here helped, thank you very much :)

Keep it coming!


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NotaPublicado: 10 Oct 2015 10:30 
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Elfito
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Still going great! Kickstarter is now 61% funded!!!

https://www.kickstarter.com/projects/98 ... /demetrios

I've written an article comparing the old version of Demetrios with the remake! I think some of you may be interested :)

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Old Demetrios on the left, New Demetrios on the right

When I've started working on Demetrios in 1999, my only programming knowledge was BASIC (I used it on my old Amstrad CPC computer)
So, when I got my first PC with a copy of Visual BASIC 4.0, this felt natural for me to use it to program the game!

Visual BASIC was very simple to use, and suitable to make a first person adventure game (it had windows and buttons, a way to display pictures...)

But it had many limitations : I couldn't use any transparency at all! So doing animations was a struggle, and animating a character on screen would have been impossible. So, no third person adventure!

Now, with Game Maker, I use PNG transparency all the time, and it makes everything so much smoother and easier to program!

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Obviously, considering the technologic gap in 15 years, everything has been recreated from scratch.

When I first started this remake, I wondered whether to transform Demetrios into a third person adventure game, or keep it first person.

But after playing it again, I realized it worked great as a first person adventure - and maybe even better this way!

One big advantage of first person is there's no idle time. You don't have to wait for your character to move in order to get a reaction, and moving to another location is instant!

So, even though this game will "only" be 8 to 12 hours long, it would require much more time to complete if this was a third person game, due to these idle times!

Although, when working on Demetrios, I was a bit frustrated by this, because I wanted to do something close to the Broken Sword series I loved so much.

This is pretty clear in the game : even though it's first person, it almost feels like a third person game instead, as the game relies so much on the characters and their expressions!

Imagen

Visual BASIC also had a big issue : when moving to another screen, it would cut the music. So despite trying many things to find a workaround, there was no way for me to include a background music!

Fortunately, with this remake I've been able to fix that, and this gives a whole new dimension to the game!

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The very first (ugly) drawing I've done for Demetrios in 1999!

In 1999, I actually didn't draw (almost) anything! The drawings were made on paper by my brother Alain. While he's no professional artist, he did draw a lot of manga-style comics, and was a huge help by providing pretty much all the drawings!

I scanned them myself with a "hand scanner". This was awful to use and the graphics were often distorted because of that.
I've lost all the original paper drawings, unfortunately. All I have are the badly compressed game files. (So if you think paper is more durable than digital files... think again! :p)

For the new version, I re-drew everything directly on the computer with a graphical tablet!

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The Paris map was a real map... I changed it to something prettier and more suitable

I did the coloring in both versions. Yes, really! That seems unbelievable considering the difference, but I swear I'm the same person who did both!

Back in the time, I did the coloring with a mouse, and I had absolutely no notion of coloring, lightning and shading. So the colors were very muddy and grey. It didn't fit the humor style of the game at all.

For the remake, I've taken some time to study how quality 2D traditional art was done from Disney and Studio Ghibli films, and this helped quite a bit!

Also, the program I used in 1999 to do the coloring was Paint Shop Pro, and this was the very first version to include layers! But despite that, I had no idea what those "layers" were, and I didn't use them. A huge mistake!

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Dialogs had a black background like Gabriel Knight 1

From the gameplay side, I've improved the interface to make it more ergonomic and modern.

For example, using an item was a chore in the old version. The inventory was one entire screen, and you couldn't know what item you were holding during gameplay.
You couldn't combine items, either!


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The old inventory

The interactions were very limited, too. There was only one sentence displayed when clicking on something. It wasn't contextual at all : unless you used the correct item, you wouldn't get another speech or anything.

That's one side of the game that I have totally changed. The new Demetrios is so interactive that it's almost too much!


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The old title screen. Yes, I did some CGI too!... And this was WAY out of place.

However, when it comes to the ideas and the events happening, I've kept absolutely everything from the original game.

Even the minor things that could seem silly, like the extra-terrestrial figure when clicking on the mirror in the living room, or the coffin in the bedroom. I hesitated to remove these because they seemed out of place, but decided against it.

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I figured that despite being childish, they're the kind of things you don't usually see in adventure games. I want to surprise the player and make a game with personality!

To summarize, I can fairly say that all those mistakes I've done in the original version allowed me to make a high quality new version.

If I had to define the new Demetrios, it would be : a unique combination of professional game making with the ideas of a 15-year-old - and that's something you don't see everyday!

And judging from the feedbacks I've received so far... It works! :)

Thanks for reading, hope you liked it!

More articles are coming up - Stay tuned!


Oh and if you'd like the game to be available on Steam someday...

Imagen


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NotaPublicado: 17 Oct 2015 09:53 
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Elfito
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90% funded now! Will some of you help Demetrios reach its goal? :)

Imagen

I have posted an article on the creation of a room in the game! Read it in the updates :

https://www.kickstarter.com/projects/98 ... ts/1381518


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NotaPublicado: 19 Oct 2015 09:58 
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I see you got fully funded. Congratulations!

Though graphic adventures are not the subject of this forum, is nice to see these "close relatives" manage to get backed in Kickstarter. I wish you good luck!

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NotaPublicado: 22 Oct 2015 15:07 
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Elfito
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Registrado: 08 Sep 2015 10:16
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Thank you very much ^^

The next stretch goals are for translating the game into Spanish (3 000 €) and German! (3 500 €) I've posted articles on the creation of a room in the game there, check the updates :)

https://www.kickstarter.com/projects/98 ... /demetrios


I have also posted an article on "Making a quality game on a tiny budget" which was featured on GamaSutra!

http://www.gamasutra.com/blogs/FabriceB ... budget.php


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NotaPublicado: 22 Oct 2015 15:36 
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Registrado: 13 Feb 2005 18:57
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OK, enough is enough. You've told that graphic adventures are not the subject of this community forum.

This thread looks too spammy for some time now. I'm thinking about removing pure marketing and founds-asking links, and closing the thread before moving it out of the authors' subforum. Maybe I'll do just the later.

Please, stop this offtopic spam.

I know that indie developing is hard, but there're better places to do your marketing. Good luck.


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NotaPublicado: 22 Oct 2015 20:44 
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:shock:

What makes this trhead more spammy than the one about the new text games? (i.e. Phil's *confidencial* thread)

IMO COWCAT has done nothing wrong, except maybe posting in authors' forum instead of off-topic forum.

If I have ever said anything about graphic adventures not being the topic of this forum was just as a way to say that maybe the game is less interesting for people here, and of course not to say "you are not welcome here". Definitvely point&click games are closely related to text adventure games so I strongly disagree with your last post dddddd. I'm following this thread, I've tested the game for some minutes, and in general I find this trhead quite refreshing among other threads in the forum.

No harsh, I think you're wrong, but maybe it's me who is :P

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NotaPublicado: 22 Oct 2015 22:17 
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IMO, what makes it spammy is someone comming from nowhere asking for money for a tangentialy related product. This started more or less as "see my cool GA demo, maybe I'll kickstart it, what do you think?", an author asking other authors, personally (the Zork references....)

But try this: seach for """I am developing an adventure game named "Demetrios"""". You'll see everywhere. For me, it's cold marketing campaign.

Do we really want to open the door to a flood of commercial developers trying to sell their products here?

I think that would be spam even in the off-topic subforum. From wikipedia: """Electronic spamming is the use of electronic messaging systems to send unsolicited messages (spam), especially advertising"""

OK, maybe it's just me being paranoid, but someone can see a precedent in this thread.

Uto, your interest in the product partially legitimates the rest of the thread, and that stopped me to say anything until today. [By the way, I guess I read too much in your "are not the subject of this forum". Sorry for that.] Seeing €€€ again, after the first kickstarted ended, re-raised all my alams.

I know there're several controversial topics here: commercial/amateur, text/point&click/whatever, on/off-topic, which kind of community we want, etc... and I don't have the energy to argue them all until death. Opinions and interests, there're lots.

Just my two cents.


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